Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The magically inclined among the Aragwaith recieve not only the martial training so common in Aragwaithi society, but also in the art of healing, and of course in magic. Wielding powerful fire, competent with their staves, possessing a healing touch, Warlocks are the noblest of a noble people.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.
Advances from: | |
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Advances to: | Wizard |
Cost: | 18 |
HP: | 22 |
Movement: | 5 |
XP: | 44 |
Level: | 1 |
Alignment: | neutral |
ID | Aragwaith Warlock |
Abilities: | heals +4 |
staff impact | 6 - 2 melee | ||
mage-bolt fire | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 50% |
Cave Wall | 100 | 90% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 2 | 50% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Snow | 2 | 40% |
Swamp | 2 | 40% |
Village | 1 | 60% |